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Monday, September 10, 2012

Blog Post 3- Simulations and Games

Simulations and games are a great part of the e-learning process.  With the obvious lack of face-to-face instruction time, a simulation or game can mean the difference between exciting a learner and presenting information in black and white text with little or no benefit of fishing for the learner's interest.

Because active play teaching uses body mechanics to teach concepts to a variety of ages and stages, simulations and games are a critical aspect of helping teachers understand the importance of movement in learning. After lecture methods were proven inconsistent, and absolutely ineffective methods of teaching, the newer generations have begun to understand the importance of activity accompanying learning.  This new teaching method is gaining momentum, but without opportunities to practice the method, active learning can become stagnant and teachers can ultimately approach the teaching style in an inappropriate way.

However new, active learning teaching with a storyboard would definitely benefit from simulations and games to practice, adhere to, and present learned information relating to the teaching method.  As the teacher's become more and more familiar with active play learning through simulations, they will be better able to take risks in the classroom. Ultimately, these risks will produce much more solid outcomes in learning, regardless of age and ability.

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